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New Post: Querying for max texture units returns 0

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Hello, when I call OpenGL.GetInteger, passing 0x84E2 or 34018, I get 0.

I am running this on Windows 7 Pro on a Dell Latitude E5520.

Is there something I should be doing on my system to support textures?

I am not running the most recent NuGet version and install have the project source linked to my code. Is there a way I can confirm what version I am running?

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