Hello, when I call OpenGL.GetInteger, passing 0x84E2 or 34018, I get 0.
I am running this on Windows 7 Pro on a Dell Latitude E5520.
Is there something I should be doing on my system to support textures?
I am not running the most recent NuGet version and install have the project source linked to my code. Is there a way I can confirm what version I am running?
I am running this on Windows 7 Pro on a Dell Latitude E5520.
Is there something I should be doing on my system to support textures?
I am not running the most recent NuGet version and install have the project source linked to my code. Is there a way I can confirm what version I am running?