Created Unassigned: SharpGL interfering with propertyGrid [1622]
SharpGL seems to interfere with the C# propertyGrid control.A Boolean value in the propertyGrid, has a down arrow which produces a selection box to allow value changing from true to false.At slow...
View ArticleNew Comment on "Fundamentals"
Near the top of the tutorial you have // Get a reference to the OpenGL object. OpenGL gl = openGLCtrl1.OpenGL; However, I don't have access to this ctrl object.
View ArticleCreated Unassigned: openGLCtrl1? [1625]
Under the 'Fundamentals' section of 'Documentation' you have the following code:// Get a reference to the OpenGL object.OpenGL gl = openGLCtrl1.OpenGL;Where in the world did openGLCtrl1 come from?I...
View ArticleNew Comment on "Sample Applications"
Is there someone I can call to get some immediate help on this? I am trying to get some simple modern SharpGL working and I downloaded the example and all. Thanks.
View ArticleNew Post: SharpGL FBO and High Res Texture Question
I am attempting to create an OpenGL Spherical Viewer using SharpGL and Visual Studio 2010. I used the SharpGL WinForms template to start my code. I am using equrectangular jpeg images that are...
View ArticleCommented Unassigned: SharpGL interfering with propertyGrid [1622]
SharpGL seems to interfere with the C# propertyGrid control.A Boolean value in the propertyGrid, has a down arrow which produces a selection box to allow value changing from true to false.At slow...
View ArticleCommented Unassigned: openGLCtrl1? [1625]
Under the 'Fundamentals' section of 'Documentation' you have the following code:// Get a reference to the OpenGL object.OpenGL gl = openGLCtrl1.OpenGL;Where in the world did openGLCtrl1 come from?I...
View ArticleNew Post: SharpGL FBO and High Res Texture Question
So, I think I found the code that limits me to OpenGLVersion.OpenGL2_1. It is in a portion of the RenderContextProviders module of the SharpGL project. The code follows: protected void...
View ArticleNew Post: SharpGL FBO and High Res Texture Question
First and foremost I would like to thank Dave Kerr for all his work on the SharpGL project. I would also like to thank him for posting his source code so that novices such as myself can learn. My...
View ArticleNew Post: SharpGL FBO and High Res Texture Question
"Does anyone have an example using FBO, SharpGL, OpenGL newer than 2.1 and a textured quadric?" I have an image example using FBO, using a gl.BindTexture to OpenGL.GL_QUADS. I'm running Nvidia Geforce...
View ArticleNew Post: Querying for max texture units returns 0
These calls worked for me: int[] max1 = new int[1]; gl.GetInteger(OpenGL.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, max1); int[] max2 = new int[1]; gl.GetInteger(OpenGL.GL_MAX_TEXTURE_BUFFER_SIZE, max2);...
View ArticleNew Post: SharpGL FBO and High Res Texture Question
The following Sphere with Texture code works for me: However, I'm not 100% sure if the image is scaled. It looks ok to me. How could you tell, did it look f-ugly? I'm just calling gl.BindTexture before...
View ArticleNew Post: SharpGL FBO and High Res Texture Question
AORD; Thanks for your reply. I did not know if I needed a version greater than 2.1 or not. I was having a problem and thought that perhaps version 2.1 was limiting the resolution. I thought "older...
View ArticleNew Post: SharpGL FBO and High Res Texture Question
AORD; I wish to publicly thank you for posting your examples. I will contact you outside of this discussion to let you know how I can be reached and set up a means by which you can send me your VS 2010...
View ArticleNew Post: How to create a solid cone
How to draw solid cone with specific height using SharpGL?
View ArticleNew Post: How to create a solid cone
To make a Cone: You can use gl.Cylinder( IntPtr, baseRadius, topRadius, height, slices, stackes);https://www.opengl.org/sdk/docs/man2/xhtml/gluCylinder.xmlIntPtr i = new IntPtr(); i = gl.NewQuadric();...
View ArticleNew Post: How to create a solid cone
Opp's you may want it to appear solid by adding a disk to the end!IntPtr i = new IntPtr(); i = gl.NewQuadric(); gl.QuadricNormals(i, OpenGL.GL_SMOOTH); gl.Cylinder(i, 2, 0, 8, 120, 16); gl.Disk(i, 2,...
View ArticleNew Post: SharpGL FBO and High Res Texture Question
Perhaps the reason that OpenGL2_1 works and OpenGL4_4 doesn't, is the code perhaps uses deprecated commands. In my code I found TexCoord appears to be deprecated (works in OpenGL2_1, but not...
View ArticleNew Post: gl.DrawElements example
Hi, I'm trying to use DrawElements function to draw a thousands of lines. I've tried this example, but not work.http://sharpgl.codeplex.com/discussions/358652 Is there any simplest example that I can...
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